Course curriculum

  • 01

    Getting Started

    • Welcome!

    • Training Platform Tutorial

  • 02

    1. Games & The Gaming World

  • 03

    2. Hook, Habit, Hobby

    • The Gaming Industry

    • Skill, Grind, Luck, or Pay

    • Monetization in Gaming

    • Gambling and Gaming

    • Key Points

    • References

    • QUIZ: Hook, Habit, Hobby

  • 04

    3. Gaming Disorder: A New Behavioral Addiction?

    • A New Behavioral Addiction?

    • Negative Consequences or Harms

    • A Typology of Problematic Gamers

    • Diagnostic Criteria for (Internet) Gaming Disorder

    • Formal Screening and Assessment Tools

    • Key Points

    • References

    • QUIZ: Gaming Disorder: A New Behavioral Addiction?

  • 05

    4. Context

    • Prevalence of Gaming Disorder

    • Risk and Protective Factors

    • Individual Factors

    • External & Other Factors

    • Key Points

    • References

    • QUIZ: Context

  • 06

    5. Working with People: Recovery

    • Evidence for Treatment

    • Help-seeking

    • Intake, Screening & Assessment

    • Recovery Process

    • More Treatment Considerations

    • Social and Family Context

    • Digital Health & Boundaries

    • Relapse Prevention & Case Studies

    • Key Points

    • References

    • QUIZ: Working with People

  • 07

    6. Case Formulation

    • Hypothetical Cases

    • Optional Downloads

    • Submit Your Case Formulation

  • 08

    7. Completion

    • Congratulations!

    • Membership

    • Training Completion Survey

    • Certificate & Education Credit